What is in this [MONSTER REVAMP] DON'T LET HIM IN database?
3 entriesEntitiesThe Locust, The Boiled One, and Boy and the Bath. The siege is shared. Only documented differences are listed on each entry.2 entriesMap & RoutesThe default house and Snowbound Lodge. Learn the building you spawned in. Map selection itself is not fully settled.6 entriesEquipmentFlashlight, batteries, floodlights, fuses, revive totems, and the paper ball. House power is separate from battery power.1 entriesMachinesThe outside breaker that brings floodlights back after he cuts the power.
Entities
EntitiesThe LocustThe named creature with an on-screen rule: it does not breach lit areas. It still opens doors and windows and cuts the power.EntitiesThe Boiled OneA selectable siege creature. One hard-mode night reached 6:00 a.m. with closed doors, a basement hide, and a timed walk outside.EntitiesBoy and the BathOfficially credited, and mentioned as a possible lobby pick. No recording confirms a unique look, attack, or counter.
Map & Routes
Equipment
EquipmentFlashlightThe light you carry. It stays dead until a battery is equipped, and the creature can see the beam.EquipmentBatteryA loose pickup you equip to power the flashlight. It does not go into the breaker.EquipmentFloodlightsFixed lights on the house. They are the last step of the scare-off, and they die with the breaker.EquipmentFusesFinite switches at the outside box. Each power restore spends them.EquipmentRevive TotemA world pickup a living player carries to bring a fallen teammate back. Ghosts cannot use it.EquipmentPaper BallA household object players grab and throw. No effect on the creature is shown.
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