What is on the [MONSTER REVAMP] DON'T LET HIM IN roster?
This table is the wall. Letter grades live on the tier list. Use the class picker if you want a buy-order instead of names.
| Entry | Hub | Notes |
|---|---|---|
| The Locust | Entities | The named creature with an on-screen rule: it does not breach lit areas. It still opens doors and windows and cuts the power. |
| The Boiled One | Entities | A selectable siege creature. One hard-mode night reached 6:00 a.m. with closed doors, a basement hide, and a timed walk outside. |
| Boy and the Bath | Entities | Officially credited, and mentioned as a possible lobby pick. No recording confirms a unique look, attack, or counter. |
| The House | Map & Routes | The two-storey house used for recorded full nights, with named rooms, several doors, and closets that work if he does not see you enter. |
| Snowbound Lodge | Map & Routes | A named snowy cabin. Front door, windows with blinds, an outside power fix, and no confirmed hiding spot. |
| Flashlight | Equipment | The light you carry. It stays dead until a battery is equipped, and the creature can see the beam. |
| Battery | Equipment | A loose pickup you equip to power the flashlight. It does not go into the breaker. |
| Floodlights | Equipment | Fixed lights on the house. They are the last step of the scare-off, and they die with the breaker. |
| Fuses | Equipment | Finite switches at the outside box. Each power restore spends them. |
| Revive Totem | Equipment | A world pickup a living player carries to bring a fallen teammate back. Ghosts cannot use it. |
| Paper Ball | Equipment | A household object players grab and throw. No effect on the creature is shown. |
| Breaker Box | Machines | The outside fuse box that restores house lights and floodlights after the creature cuts the power. |
![[MONSTER REVAMP] DON'T LET HIM IN roster table](/media/optimized/9f9b5c4701dbf84962834874-767.webp)