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  <url><loc>https://dontlethimin-wiki.wiki/guides/survive-a-full-night/</loc><lastmod>2026-10-04T09:59:26Z</lastmod><image:image><image:loc>https://i.f-image.com/images/fa2e854e-f3c7-49bc-9a44-2930a71e7558.jpg</image:loc><image:title>Survive a Full Night Until 6 a.m.</image:title><image:caption>Run one complete night on the default house: gear up, hold every entrance, restore the outside breaker, and hide or swap places if the creature gets in.</image:caption></image:image></url>
  <url><loc>https://dontlethimin-wiki.wiki/guides/defend-doors-and-windows/</loc><lastmod>2026-10-04T09:59:26Z</lastmod><image:image><image:loc>https://i.f-image.com/images/a2868c50-71ee-4d22-85b9-623483a86681.jpg</image:loc><image:title>Keep Doors and Windows Shut</image:title><image:caption>Hold every entrance he can open, including the second floor, and run the look-shut-light scare-off before a breach starts.</image:caption></image:image></url>
  <url><loc>https://dontlethimin-wiki.wiki/guides/restore-the-breaker/</loc><lastmod>2026-10-04T09:59:26Z</lastmod><image:image><image:loc>https://i.f-image.com/images/345ec62d-d229-4057-adf7-7d92409dd481.jpg</image:loc><image:title>Restore the Breaker After a Power Cut</image:title><image:caption>Wait until the creature leaves the house, flip the outside fuses until power is confirmed, then get back inside and close whatever he opened in the dark.</image:caption></image:image></url>
  <url><loc>https://dontlethimin-wiki.wiki/guides/survive-a-breach/</loc><lastmod>2026-10-04T09:59:26Z</lastmod><image:image><image:loc>https://i.f-image.com/images/8c91b203-880c-424e-8e9f-94c967a3addf.jpg</image:loc><image:title>Survive After He Gets Inside</image:title><image:caption>When Breach active plays, hide without being seen or leave while he is indoors, then restore power only after he is back outside.</image:caption></image:image></url>
  <url><loc>https://dontlethimin-wiki.wiki/guides/squad-revives/</loc><lastmod>2026-10-04T09:59:26Z</lastmod><image:image><image:loc>https://i.f-image.com/images/07061691-d1d4-493e-9fd9-0c1487f71a71.jpg</image:loc><image:title>Squad Roles, Ghosts, and Revives</image:title><image:caption>Split entrances before the night starts, and use a living player plus a world totem when someone goes down.</image:caption></image:image></url>
  <url><loc>https://dontlethimin-wiki.wiki/guides/snowbound-lodge/</loc><lastmod>2026-10-04T09:59:26Z</lastmod><image:image><image:loc>https://i.f-image.com/images/6890a67f-d619-4657-af54-2d8af65df64c.jpg</image:loc><image:title>Play Snowbound Lodge</image:title><image:caption>On the snowy lodge, seal the front door and windows, fix power outside, and do not count on a closet until you have seen one.</image:caption></image:image></url>
  <url><loc>https://dontlethimin-wiki.wiki/guides/creature-differences/</loc><lastmod>2026-10-04T09:59:26Z</lastmod><image:image><image:loc>https://i.f-image.com/images/543df8aa-3127-4762-92af-ad7677c8ffe9.jpg</image:loc><image:title>Locust, Boiled One, and Boy and the Bath</image:title><image:caption>All three credited creatures run the same 6 a.m. siege. Only The Locust has a documented light rule, and Boy and the Bath has no confirmed unique counter.</image:caption></image:image></url>
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